![]() IBL Road and IBL Curb: -Added ability to use a second normal map (overlay on road, switch on curbs) -Tweaked Groove Blending logic (This may result in more noticeable dust, you may wish to tone this down in your Road Details Map) -Updated default settings for Groove and Dust IBL Standard -Fixed some issues with the Detail Map Fixed an issue where DXT1 and DXT5 textures would not sample sRGB when they should when using new sampler method (This was an issue on the Road Shader only previously) -Fixed a rare issue causing texture animations to stop working Fixed an issue where reflections would stop updating after rejoining track -Fix for track side cameras not always showing the correct number of objects -Updated PBR track shaders to make use of new sampler methods to allow for more textures to be used. (prevent mappers for specific situations being auto assigned to assets) -Fixes for issues with No Rain Zones including when falling back to bounding box, and sorting issues with the currently rendered no rain zones. Re-enabled and Improved Sun God Rays / Light Flare settings (requires PostFX enabled, mostly only visible when the sun is occluded slightly) -Tweaks to Air Pollution colour blending and params -Corrected Moon Brightness -Reviewed various lighting parameters -Moved "Atmospherics? section for Track Weather file (.WET) to Track Game Database file (.GDB) -Added option for static mappers to disable omni lights -Fixed auto static mapper assignment, so Static01 mapper is auto assigned only. VRS Direct Force Pro corrected typo in controller profile. Controller profiles -Simagic M10 new profile added. Please note this is only available in the new UI on the public_beta branch. Fixed the new UI being one pixel too wide and too high on triples. Fixed several aspect-ratio related rendering issues with the new UI. Fixed an issue where sometimes when restarting or forwarding sessions, the UI would not (re)appear after that transition. Fixed the mouse cursor from going missing when pressing ESC in VR after driving the car. Ensured that when a user is entering text in a text field, keys he/she presses don't accidentally trigger other controls. Fixed several memory leaks and a possible crash on changing graphics settings in-game. Changed the way the new UI gets rendered, making it smooth even when the back-end is busy.
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